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 GUIDE JOH OPTIONS

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thesuspect

thesuspect


Posts : 21
Join date : 2011-06-01
Location : september 2 1991

GUIDE JOH OPTIONS Empty
PostSubject: GUIDE JOH OPTIONS   GUIDE JOH OPTIONS I_icon_minitimeThu Jun 09, 2011 5:27 am

Hi all.

In last 2 days i tested a lot of JOH combinations Here are the Best.

SD set: all depends of opponent -> If opponent in weapons don't have SD decrease+10 than You should be enough 3 items with SD percentage Rise+5

if opponent have in 1 weapon SD decrease -> You need 4 items SD Percentage Rise+5.

If opponent using 2 Weapons With SD decrease -> even all 5 items with SD Percentage Rise won't help.

But You can use Shield and make 6 parts SD Percentage Rise -> For Now i didn't find Nothing that could stop this kind of SD set.

NOTE: SD Set always need to use SD ignore+10 in weapons.

Damage Decrement set: To Avoid SD sets all You need is 2 weapons with SD Decrease +10
However if SD set User use 6 parts SD Percentage Rate+5 (Set+shield) he wont get any reflect anyway.





Hello,
First of all let me tell you definitions of two concepts:

SD decrease rate: the damage absorbed by the opponent's shield in PVP directly translates into HP damage according to set value. So if SD decrease rate is increased by 5%, the opponent's shield's absorb rate is decreased from 90% to 85%, and the HP damage the opponent receives directly increases from 10% to 15%.
In simple words, SD decrease rate affects each your hit, but with a small damage improvement.

SD ignore rate: the rate of ignoring opponent's SD and giving HP damage increases according to set value. So if SD ignore rate is increased by 5%, this means that you've got 5% chance (for one hit) to send all your damage directly into opponent's HP.
In simple words, SD ignore rate depends on your luck, but with a huge damage improvement.

And here is some practice:

[You must be registered and logged in to see this link.] (just open the link to see the GRAPH of SD and SDI)



Base damage means damage made by a weapon without any yellow option. Each of the damages are divided into two parts - HP and SD. Our point is to deal as much as possible damage to HP.
The first table is for Battle Master, for example. His weapons can have maximum 10% value of each of these yellow options. So, SD decrease rate 10% means that the opponent's received damage will be divided as 20%/80% for HP/SD instead of 10%/90% standart. And SD ingnore rate 10% means that each 10th hit will divide the damage as 100%/0 for HP/SD.
The second table is for Grand Master, because his staffs can have even 15% improvement.

So, these options are equal, but Battle Master can have both in his weapons, and Grand Master shall make a choice. SD decrease rate works always and for each strike and if you prefer reliability, you should choose this one. SD ignore rate works only for 'successful' strikes, so this is good for lucky players.










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